

You can find your API key in Project Settings from your BugSnag dashboard. Or in Config/DefaultEngine.ini: ApiKey = YOUR-API-KEY Basic configurationĬonfigure your API key through Unreal Editor’s Project Settings window, under Plugins → Bugsnag. To receive crash information from your Unreal Engine games running on Nintendo Switch, see our Nintendo Switch docs. Open your project in Unreal Editor and choose “Yes” when prompted to rebuild missing BugSnag and BugsnagEditor modules.Įnsure the BugSnag plugin is enabled in Unreal Editor’s Plugins window, available in the main menu under Edit → Plugins. Inside Plugins you should now have a Bugsnag directory that contains Bugsnag.uplugin. Unzip the plugin into your project’s Plugins directory, creating one if necessary. Add ( "Bugsnag" ) From GitHubĭownload the latest version of the BugSnag plugin from bugsnag-unreal/releases, choosing the correct package for the engine version used by your project. Build.cs file in order to allow interfacing with BugSnag from C++ code: Select BugSnag under “Installed” plugins, and check the “Enabled” checkbox.Ĭlick “Restart Now” to continue configuration.Īdd “Bugsnag” to the list of dependencies in your game module’s. Install the latest version of the BugSnag plugin from the Unreal Engine Marketplace.Įnable the plugin from the Plugins window in Unreal Editor, available in the main menu under Edit → Plugins. Installation From the Unreal Engine Marketplace Add BugSnag to your UE4 and UE5 games and applications for Android, iOS, macOS and Nintendo Switch.
